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This is part of the "change" in crossing over the veil into Hellington.
Please select two wild talents. These are part of the change you experience in crossing the Veil. |
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Aura: Null
You have no aura. You can not be scryed. You may not have Aura: Null and Aura: Unreadable (limited to one or the other)
This is not true sight…this gives one the ability to sense a subjects overall emotional and bodily state psychically - it does not give one the ability to discern between good and evil, though Kirlian effect photographic coloring is how one may interpret what is seen.
You have an aura, but it is unreadable - the coloring of your aura cycles and shifts to confuse those attempting to read you. You may not have Aura: Unreadable and Aura: Null (limited to one or the other)
Can allow the user to fade into the background of where he is standing. If he moves, the spell is broken. Does not work well in bright light, or under direct observation.
You may force those casting spells nearby to expend 1 extra energy into their spells
Casters will know you are the source of the energy drain. You expend as much essence as you drain in energy from others
when doing this. If you are affecting a large group of people in close proximity, Mana will be expended for all of the energy
you cost others in the use of this talent. If your mana is low, you will burn essence.
In addition to normal Healing, you recover as much damage based on your energy rating, per week
You may heal one other person, up to your energy score per week, or split the points among several people up to your energy score.
You reproduce essence at double the normal rate per week.
Your Essence may never be drained below your END x 10. This also means that you may not expend essence below this total.
You may attempt to put someone into a short dreamlike/meditative state making them unaware of their surroundings temporarily.
Allows person to open traditional, and some
untraditional, locks with just a twist of his hand.
The person with this unusual talent has the ability to see something that is currently happening.
No identities are ever shared, but person will see the event as it transpires. If you happen to know or recognize those in the vision, the Game controller(s) will make you aware. You can not change these events becasue they are transpiring as you see them.
No knowledge of those involved or why something is happening will be given unless you are familiar with a subject or subjects
of the vision in question.
Spell casters must learn the languages required to unlock the ancient formulae for spells. You can not detect magic
upon an object, but you can detect the use of magic within a specific range in your presence.
"Retrocognition" - you have the ability to learn something about the history of a place or inanimate object, but not a person.
You may see what happened in a place where people are seen, but the ability can not be used upon a person.
Doubles your charm with members of the opposite sex. For members of the same sex, there is no effect.
A small “pocket” (1’x1’x1’) that opens on any nonliving object anytime the possessor desires. anything nonliving, that fits, can be kept there safely, until recalled.
Allows a person to enter the realm of shadows for a time, costing mana and essence. Person will become a shadow, and can move accordingly. This can be potentially dangerous, if you run into another shadow, or worse.
Acts a another "sense" and allows a person a base chance to discern that which is unseen possibly with bonuses to ones discernment as determined by the game moderator(s).
You can produce a mild energy barrier that provides a minimal protective field vs. physical attacks
This may be used once at full power based on your energy score, or you may use it for 1 point of effect
up to your "Energy" times per week.
You can produce a mild energy barrier that provides a minimal protective field vs. energy/magical attacks
This may be used once at full power based on your energy score, or you may use it for 1 point of effect
up to your "Energy" times per week.
You have the ability to track a given spirit (as many as your Energy / 2 (rounded down), with a reasonable chance of success. In order for this to be effective, it must be a spirit that you can actively sense. This does not give you the ability to track people, soulless undead, or animals. This does not give the power to move across any terrain, situations, or whatever, that you could not do ordinarily. i.e. You can’t track Mother Teresa’s spirit to heaven, unless you meet the movement requirements. This “hidden” natural ability happens rarely. (Game Controller Approval must be given)
You may send thoughts to others and receive them from those willing to communicate with you
If you contact an unwilling subject and they do not want the "intrusion", you are cut off from them.
True Sight gives one the ability to discern that which they see for what it truly is - those that have True sight double their discernment for determining psychic reality.
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