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The Human Attribute scale runs from 0 to 5, with most "average" people falling at 2's and 3's amongst their attributes.
There is no scale for age provided as even some children are highly gifted in intelligence or awareness. An attribute of 1 is low An attribute of 2 is average An attribute of 3 is good An attribute of 4 is remarkable. An attribute of 5 is "Gifted".
Speed - General Initiative determinations. Also factor in determining your "Combat Speed" Health - How quickly you can recover from wounds Agility - How well coordinated you are. Also a factor in determining your "Combat Speed" Power - How physically strong you are Endurance - How long you can act without rest Style - Physical Beauty and Attraction
Intelligence - Your ability to reason and think Charm - Your natural ability to influence others Ego - Your strength of will
Energy - The strength of your psychic powers Your Energy x 10 is your Base Mana pool. Energy is also your Mana Source Recovery Discernment - How well you understand what you are "really" seeing Control - How well you focus your abilities Mask - How "un"noticeable your psychic call rings
Spirit Attributes: Mana - Your psychic energy attribute x 10
The "primary" power source you use to power Spells and Wild Talent abilities. Sanity - This score starts at 95 and may not be raised, however, it can be permanently lowered.
Essence will aid you in molding your sanity and maintaining your psyche. Essence - Your beginning "Essence" value is 100.
Essence is awarded as game experience. You may be able to trade essence for wealth, depending on who you deal with. Essence can be converted to Energy to be used for powering abilities. Essence is also a determining life factor as well. If your Essence reaches Zero ( 0 ) - You are dead. The following attributes are also fixed calculated attributes based on your physical attributes. Essence Recovery (up to 100) - Your Psychic Energy is Normal Essence Recovery
Energy is also your mana recovery in a combat or mana usage situation. Extra Essence beyond 100 is not produced. Combat Speed - Your Physical ((Speed + Agility) divided by 2)
...decimals are rounded up to the next higher value. Body SHAPE - All of your Physical attributes (except for "Style") are added together.
These points determine your maximum damage potential.
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